Alien Controller (lvl 18) -- The Alien Controller's main advantage is it's ability to fly in air permanently, thus keeping it safe from being attacked by melee attack, it has rather low health but can great deal amount of damage with it's stream of ranged attacks, stay sharp for their target-locking attacks!
Alien Grunt (lvl 22) -- Alien grunts has both melee and ranged attacks, while it's melee attack deals more damage than it's target-locking wasps, don't let your guard down when encountering an Alien Grunt
Alien Slave (lvl 15) --The Alien Slave is a weaker but more precise long-range fighter, it has both melee & ranged attacks and will rather fight you with it's long-range electric discharge and only fight you upclose if it has no other choices
Antlion (lvl 7) -- A weak but agile giant-sized insect, it's main purpose is to finish targets off as it can leaps great distance to deal small amount of damages when landing on their victims. This creature has no ranged attacks.
Antlion Guard (lvl 50) -- An antlion guard is a Dramatically stronger version of a common Antlion, Antlion guards can not leap anymore, but they can charge at great speed toward their targets to deal important amount of damages, it's carapace surrounding it's whole body also reduces a lot of damages, encountering an Antlion Guard shouldn't be too problematic if you are careful enough, this creature has no ranged attacks
Antlion Worker (lvl 8) -- Antlion Workers trades their weakness in close-combat for ranged-attacks acid balls, This projectile's damage can go from small to huge depending on how many acid balls hit you at once. When the Antlion worker dies, any surrounding enemies will be splashed in acid, doing more damage the closer you are when it explodes. This unit also has melee attack but will only use it's melee when it has no other choices.
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